Ninja vs AI

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Level design

https://www.youtube.com/watch?v=8KZh41yR1_Y light in forest

https://www.youtube.com/watch?v=1FJk3SALi5w - forest

mega assemblies

light https://www.youtube.com/watch?v=F1T_FxWjUqU

Procedural generated level

walls around spline - https://www.youtube.com/watch?v=D3o9RHvIsZc&t=11s

and maybe elements inside https://www.youtube.com/watch?v=6yTw9zHrr68&list=PLzvhOHK7paz7EqFQ3SjX0WcJbHYKB-dkw

should give you result like here https://www.youtube.com/watch?v=5lTM2SSCzXg&t=113s

and boom! procedural generated dungeons

Dismemberment

plugin https://www.unrealengine.com/marketplace/en-US/product/engore-procedural-dismemberment

example lol https://www.youtube.com/watch?v=7QjF5rXv5L4

99% how it’s implemented https://www.youtube.com/watch?v=g47tNmkVjlQ

random placing of objects in houdini https://www.youtube.com/watch?v=N7CDHwgWKVo

generation of ??? in houdini https://www.youtube.com/watch?v=nbxhnCvexdA

procedural modelling https://www.youtube.com/watch?v=afHVjiNeH7A&list=PLCWTAH7pGMWQYjgN46TCLDpT5v7ICW8EC&index=25

destructible objects https://www.youtube.com/watch?v=exreMc7CNiU

Character models

hitech warrior boss or character https://www.cgtrader.com/free-3d-models/character/sci-fi-character/sci-fi-charcetr-08-renegade

thug https://www.cgtrader.com/free-3d-models/character/man/adventure-character

simple girl https://www.cgtrader.com/free-3d-models/character/woman/girl-obj

turtle alien https://www.cgtrader.com/free-3d-models/animals/dinosaur/alien-animal-re-texture-baked-in-blender-2-81a

stylish environment https://www.cgtrader.com/free-3d-models/plant/other/cartoon-forest

virtual textures https://www.youtube.com/watch?v=mk2BaeNr_p4

Props

old big tree https://sketchfab.com/3d-models/ancient-tree-960fb92d7192458daeaf4282cc6193e2

another https://www.cgtrader.com/free-3d-models/plant/other/12-dead-trees-in-four-texture-options

Statues

Animations

animations https://www.youtube.com/watch?v=DN6B7rJ5Mps

found animations on mixamo and create a blueprint

https://www.youtube.com/watch?v=qbgDaRo312k

I need a jump and double jump

But Mixamo models require root of the skeleton to be fixed (to avoid switching model from the place when the animation moves from one point)

https://docs.unrealengine.com/5.1/en-US/root-motion-in-unreal-engine/

https://www.youtube.com/watch?v=gq8k5ZOBjww

https://www.youtube.com/watch?v=NwKvyhQAM_k (t pose animation for the plugin, because plugin breaks materials) (retargeting)

retarget from manequinn to your skeleton https://www.youtube.com/watch?v=_oSQq7pKJtk

Another lessons about animations

https://www.youtube.com/watch?v=A6L_8vAx-M0 (use a ref (and is valid) for the character blueprint, running jump )

But this is better than any YouTube tutorial https://docs.unrealengine.com/5.2/en-US/how-to-get-animation-variables-in-animation-blueprints-in-unreal-engine/

Movements

this combat https://www.youtube.com/watch?v=M3cE2UxXXNc

Turn object into the player’s direction https://www.youtube.com/watch?v=JkvswrXyBcA

Sliding

https://www.youtube.com/watch?v=WJ7Vz7rULyo

Ground friction

Braking deceleration walking

max walk speed

Music

saxophone https://www.dskmusic.com/dsk-saxophonez/

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